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News

Witcher Dev Notes #7: World States

August 09, 2016

Hey there, everybody! It's been a productive week here at R.Talsorian Games! Things have been rolling along on Witcher and we were able to attend Gen Con in Indianapolis to gauge the market.

This week I'm working pretty heavily on the varied world states of the Witcher PNP RPG. As we all know, the number of choices that you make from the beginning of Witcher 1 to the end of Witcher 2 is pretty impressive. There are choices that mean very little in the grand scheme of things, but also choices that shape the course of history. This has to be taken into account when we write the PNP RPG. The way we've chosen to handle this is to leave things very vague in the general history of the world. Players will hear rumors of all options that are presented in the games. Some people say that Geralt sided with the Scoia'tael in Vizima, some say he sided with the Order, but nobody knows for sure. If the players interact with some part of this choice or the GM wants to solidify the choice there will be a section in the GM section devoted to what the options for these choices are and how they affect the world state. Since the game takes place months before the events of Witcher 3 most of the Witcher 3 events will be inapplicable but there will be a mention of how outcomes affect the world for the major decisions in case you want to play through them, such as the bloody Baron quests or deciding an heir in Skellige. Also since the game takes place before Nilfgaard has reached the Pontar, there will be some decisions the players get to make and influence that will be mentioned in the GM section that weren't offered in the video games. These will include things like, helping Saskia fight the Nilfgaardians in Vergen, fighting off the Nilfgaardians in Vizima or undermining the Temerian military.

I also wanted to make sure people know that comments written on these updates get logged on the site and I will be trying to respond, via email, to all of them.



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