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News

Witcher Update #15: World States

March 22, 2017

Hey there, everyone! It's been a busy time for us here at Talsorian. Last week we were running around the convention floor at the GAMA Trade Show, scoping out the industry and talking to distributors and retailers about the Witcher RPG! Back at the office, things are going well and the book's layout is coming along smoothly. I want to talk about the world state part of the GM section. One of the great things about setting the PNP RPG in-between the settings of the Witcher 2 and the Witcher 3 is that the setting can change based on the events of the first 2 Witcher video games. I know that I love to reference things that happened in my play-throughs. It allows you to continue your story that you played through in the Witcher video games. And if you haven't played any of the Witcher video games, this small section allows you to customize the world that you play in. All of the major world decisions are listed with their outcome.

Granted, this choice can be difficult. Describing world lore in other sections of the book without mentioning any of the direct outcomes is a bit challenging, (especially when you have to describe the fate of an entire region). But we feel that it would be cheating to just decide on one world state and throw all of the other options to the four winds. If you played the video games we want you to be able to play in the world that you built and if you didn't play the video games we want you to be able to customize your world and decide how the events of the first two Witcher games unfolded.

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Witcher Update

March 02, 2017

Hey there everyone!

We’ve been head down here at Talsorian for quite some time but I wanted to drop in and talk a bit about the project. I know people have been asking about a release date but I can’t clarify a release date for the book yet. We’re working with CDPR to make the best game we can and as they say “it’ll be ready when it’s ready”. I can say that we are deep in layout and have been working with CDPR to finish the Lore section of the book. It’s taken some time, to compile information from all around the franchise and clarify certain confusing contradictions but it’s all coming together nicely. In the next week I hope to get some free time to post a Dev Note about the Game Master’s Section, specifically the world states and how to integrate parts of the video games into your table top campaign.

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Witcher Dev Note #14: Nilfgaard

January 11, 2017

Hey Everyone,

We're two weeks into 2017 and nothing's exploded at Talsorian, which is nice. We had a bit of a rough December, with half the staff falling prey to a nasty flu but we're back on our feet and hating life a little less! Work on Witcher continues and I wanted to get on and talk a bit about Nilfgaard.

In the process of writing the PNP RPG for the Witcher we've discovered there are a lot of mysterious places in the Witcher world and not all of them are meant to be that way. Looking through all the material we have to draw from, it became obvious pretty soon that most of the vast expanse that we call Nilfgaard is reasonably uncharted. Very few cities are mentioned, only 8 or 9 people are ever mentioned from each vassal state, their religion and cultures are almost unknown. We're aware that there have been more in depth explanations, such as the old PNP RPG that was only released in Polish, (to my knowledge), but unfortunately those aren't included in our list of sources we can draw from. So the vast majority of the land is essentially unknown.

Obviously this isn't the way it will be in the final product. Not only would it be foolish to leave so much of the known world vague but we want players to be able to play Nilfgaardian/Vassal State characters. There's a lot to be said for being a Nilfgaardian spy, a Mettinese cavalryman, etc. And considering the reasonably small time line of Nilfgaardian expansion, characters in their 30 or 40s who come from vassal countries like Angren, Nazair and Mag Turga were alive before they were absorbed into Nilfgaard allowing for interesting plot points.

So we've been collecting all the information we can find about Nilfgaard, the Great Sun and all of the Nilfgaardian Vassal States. We'll be working with experts at CDPR to build accurate lore and interesting descriptions for these vast areas. Our goal is to create a fully fledged game where you can set your campaign anywhere from the top of the North to bottom of Nilfgaard and have enough information to run an interesting game.

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Witcher Dev Note #13: Witchers

November 17, 2016

Hey there everyone! Things are progressing smoothly over here and the book is coming together nicely. I though I’d sit down and write a Dev Note on the thing I’m sure a lot of people have had questions about: Witchers as player characters.

We’ve put a lot of thought into this topic because it comes with a few difficult issues. The greatest of these issues is of course balancing the Witcher class with the others so that it doesn’t overshadow everything else. In the books and the video games Witchers are very much the focus and it shows. Counting up all the things witchers can do gives you a large list of racial abilities, special skills and faction affiliation bonuses. It can be difficult to balance a player who starts in such a, technically powerful position. The second problem is keeping true to the narrative of the Witcher novels and video games. In keeping with the novels, and to a lesser extent the video games, Witchers are an endangered species. In total there are probably only 10 or 12 left in the entire known world and in the books it’s dubious whether there are even that many. Witchers also haven’t been made for many decades meaning that you won’t be playing a young man fresh out of Witcher training. The third problem is that it's hard to capture the life of a Witcher in standard character creation. Witchers are incredibly long lived and have lived through most of the historical events of the known world. They've hunted hundreds of monsters and have hundreds of stories to tell.

In a way, however, one problem sort of solves to the other. With the Witcher PNP RPG set in early 1272 we assume that all of the schools have stopped functioning decades, (if not centuries), ago and that no new Witchers have been made in that time. Though we have little information on schools like the Bear and Viper we assume they all went the way of the Wolf. We know that most of the Witchers have either been killed in their keeps or died at the hands of monsters or angry mobs. This means that those Witchers that are left are old Witchers who happened to be in the right place at the right time and managed to avoid enough trouble to still be alive.

When you set out to play a Witcher you are playing a character who not only exists, primarily, in a different world than the rest of the party, but is a old grizzled warrior who has been alive for decades upon decades, (perhaps even a century or two), and has lived the hardest life imaginable. To get this across players who make Witcher characters use a separate life path that clocks their life from when they were first taken into a school to the current day. It begins with your early training, (including your school affiliation and early training events), which is designed to give you a feel for how your characters life went before they took the trials to become a fully fledged Witcher. The rolls focus around how you were trained and how well your body took to initial mutation and eventually the Trial of the Grasses. Much like the rest of a Witchers life this section of the Witcher’s Life Path is high risk and high reward with one bonus based on your school and then a split between achievements and mishaps. The life path then jumps into your life as a Witcher, where you roll for each decade after you finished training. In this section your decisions to play it safe or take a risk effect your chance of positive and negative effects. The more risky your hunts and the more involved you got in current events the higher your chance of making powerful allies, gaining bonus knowledge on monsters and getting cool rewards is. However the risk of danger also goes up and the chances that you’ll make equally powerful enemies, suffer hindering wounds or loose the few people in your life you care about.

Over all the life path is designed to give you the feeling of being a Witcher and help you create the most authentic Witcher that you can.

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+Recent Articles

  • Witcher Dev Notes #17: Approvals!
    April 03, 2018
  • The Witcher RPG Around the World.
    February 16, 2018
  • Mekton Zero Dev Notes Volume 1: On Characters
    September 14, 2017
  • Witcher Dev Note #16: An Update
    May 18, 2017
  • Witcher Update #15: World States
    March 22, 2017
  • Witcher Update
    March 02, 2017
  • Witcher Dev Note #14: Nilfgaard
    January 11, 2017
  • Witcher Dev Note #13: Witchers
    November 17, 2016
  • Witcher Dev Note #12: Balance
    November 17, 2016
  • Witcher Dev Note #11
    November 17, 2016

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